Title: |
SEWERS.ZIP |
Filename: |
levels/doom/s-u/sewers2.zip |
Size: |
58.32 KB |
Date: |
05/02/05 |
Author: |
David Calvin & David Blanshine |
Description: |
This is the first level in a new 9 level episode. A run through the muck. |
Credits: |
Dan Tanguay (tangud@rpi.edu), the texture alignment God, for unheeded advice, humor, annoyance, motivation, inspiration, aggravation, a little (more than a little really) help, for smacking Pete upside the head, and future author of his own WAD. |
Base: |
New level from scratch |
Build time: |
Beyond 50... |
Editor(s) used: |
DEU 5.0, DEU 5.1, BSP 1.0, BSP 1.1x |
Bugs: |
No HOMs, all textures aligned, no other known bugs. |
Rating: |
(19 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Made 5/6/1994. Funny to think a crappy user made level from 1994 made it into an official console port as a rotten easter egg. Fairly typical stuff from this era. | x | |
Anonymous
| 0/5, this is terrible. Different wall textures that aren't secret doors, water on top of stairs randomly, huge long 1024 x 64 hallways that are so linear its pointless, and to top it off: it gets worse at the end. This was released with xbox to punish doom players. | x | |
Anonymous
| HAHAHA THIS SUCKS POO. ITS CRAPPY AND BORING WHAT THE HELL WAS ID THINKING PUTTING STINK LIKE THIS IN THE FART KNOWN AS A BAD PORT OF DOOM. | x | |
Anonymous
| ^^ Read the goddamned "Permissions" bit in the txt. Yes, you can distribute the wad+txt *completely unmodified*, but no, you can't do what you describe. | x | |
Anonymous
| It was used on Xbox, so its okay to distribute it right? I was thinking of putting this map in a wad with modified doom alpha levels. | x | |
Anonymous
| Trivia fact; this was given away as a bonus with the XBox version of Doom. It's a large, sprawling level, very unfocused but with a lot of action (and unfortunately a lot of running about). | x |
View sewers2.txt
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