Title: |
Subway11.wad |
Filename: |
levels/doom/s-u/subway11.zip |
Size: |
25.47 KB |
Date: |
05/12/94 |
Author: |
Greg B. |
Description: |
Some Star Wars, some neatness. Have to to try it once. Main level is like a subway line, with stations. Has some optional puzzles. |
Credits: |
Author of Megawatt.wad for subway idea |
Base: |
New level from scratch |
Build time: |
15-20 hours |
Editor(s) used: |
Deu 5.0, Bsp 1.1 |
Bugs: |
None, they're 'puzzles' :) |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This map is a complete and utter insult. It looks nothing like a subway and most of the map can be skipped, as there is a direct path to the exit once you know where you are going. Textures look awful with misalignments and tutti-frutti. And the only monsters I encountered were zombiemen, the rest of the map seems to be made up of boring pointless corridors. Anyways I am going to give this 0/5 as there really is no point in my opinion of maps you can just rush to the end in. | x | |
Anonymous
| This is not one of the classic early pwads; you're thinking of Neal Ziring's "Deimos Subway" (id=594). | x | |
Anonymous
| This is one of the classic early pwads. I would have thought that someone who liked Steve Hillage would have better taste, but then RDM is pretty forgettable compared to, say, "Fish Rising". | x | |
Anonymous
| What he said. This level sucks. | x | |
Anonymous
| This is so old that the author has a university email address. And the level is based on a subway station. I played it whilst listening to "Rainbow Dome Musick" by Steve Hillage, an minor classic of the ambient genre from 1979. Whereas Hillage's album is pleasant, this level is offensive; it is meandering and has lots of very long corridors that go nowhere. The "puzzle" doesn't work if you're too fast, the only monsters are zombiemen (and you have a rocket launcher!). | x |
View subway11.txt
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