Title: The Spring Ballad
Filename: levels/doom/s-u/tntsprng.zip
Size: 83.81 KB
Date: 01/01/03
Author: Helioth
Description: * A very large level.
* Designed for fast machines (minimum requirement is 50Mhz for a fluent game playing).
* My first complete Doom level.
* In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been.
* No BFG9000
* Damn easy on lowest difficulty level, damn hard on Ultra-Violence
Credits: * Icare for playtesting and for some very nice ideas.
* Qube for his little help (BSP!)
* ID Software, Brendon J Wyber, Raphaël Quinet, Colin Reed.
Base: New level from scratch
Build time: 61 hours
Editor(s) used: DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0 BSP 1.1X
Bugs: There is a very obvious HOM (Hall Of Mirrors) in the grat 'Pillars Room'. This isn't due to the pillars because they are one-sided, but it's due to the 'little two-sided round walls' above the stairs. This novive mistake was due to the fact that it was the first big room I designed. Anyway I did not want to cut down the number of two sided linedefs because I think it's too hard to destroy something I worked on so consciously...
Rating: (3 votes)


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Reviews:
Anonymous
This is dated July 1994. It's a short, simple level that doesn't stand out in any way, although it's inoffensive. It has a nice-looking hall with pillars (described in the readme as "the grat 'Pillars Room'"), and there's a cute, simple surprise at the end. Otherwise it is vintage "my first level" circa 1994, with disjointed design, wobbly textures, and unchallenging gameplay.x
Anonymous
In the "bugs" section the author admits to spotting errors but not being bothered enough to fix them. This level is basically a large room with some pillars in in, and some other rooms that were added so that it has a beginning and end (the flow resembles that of E3M1).x

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