Title: |
The Spring Ballad |
Filename: |
levels/doom/s-u/tntsprng.zip |
Size: |
83.81 KB |
Date: |
01/01/03 |
Author: |
Helioth |
Description: |
* A very large level.
* Designed for fast machines (minimum requirement is 50Mhz for a fluent game playing).
* My first complete Doom level.
* In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been.
* No BFG9000
* Damn easy on lowest difficulty level, damn hard on Ultra-Violence |
Credits: |
* Icare for playtesting and for some very nice ideas.
* Qube for his little help (BSP!)
* ID Software, Brendon J Wyber, Raphaël Quinet, Colin Reed. |
Base: |
New level from scratch |
Build time: |
61 hours |
Editor(s) used: |
DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0 BSP 1.1X |
Bugs: |
There is a very obvious HOM (Hall Of Mirrors) in the grat 'Pillars Room'. This isn't due to the pillars because they are one-sided, but it's due to the 'little two-sided round walls' above the stairs. This novive mistake was due to the fact that it was the first big room I designed. Anyway I did not want to cut down the number of two sided linedefs because I think it's too hard to destroy something I worked on so consciously... |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated July 1994. It's a short, simple level that doesn't stand out in any way, although it's inoffensive. It has a nice-looking hall with pillars (described in the readme as "the grat 'Pillars Room'"), and there's a cute, simple surprise at the end. Otherwise it is vintage "my first level" circa 1994, with disjointed design, wobbly textures, and unchallenging gameplay. | x | |
Anonymous
| In the "bugs" section the author admits to spotting errors but not being bothered enough to fix them. This level is basically a large room with some pillars in in, and some other rooms that were added so that it has a beginning and end (the flow resembles that of E3M1). | x |
View tntsprng.txt
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