Title: |
TORTURE! |
Filename: |
levels/doom/s-u/torture.zip |
Size: |
68.25 KB |
Date: |
10/23/05 |
Author: |
Marc Norris |
Description: |
This level was primarily intended for solo. Deathmatch is supported. There are many ambush points and ways to double back on your opponent so you should use most of them when playing. (Especially helpful for those demons who like to follow you!) DONT GET LOST! Happy Dooming! |
Credits: |
Matt Norris, Verlin => Playtesting |
Base: |
New from scratch |
Build time: |
Too long. 80+ hours |
Editor(s) used: |
DEU 5.21 BSP 1.1 |
Bugs: |
None. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) (2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | A compact stone/tech level with tightly wound corridors connecting areas and a decent central courtyard. Some of the areas are actually quite good looking for '94, with the end marble room, the central courtyard and X room with a baron standing out. Interlinked areas add interest, but the texturing/geometry is very '94, with thick doors & odd sector shapes. Progression is ok but the number of doors slows things. Gameplay is ok with mostly weak monsters. For the well made areas this gets 4/5 – Sui Generis | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Fait en deux vies a UV et l'alignement et les texture laisse a desire - Eye's | x |
View torture.txt
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