Title: |
TOWN.WAD |
Filename: |
levels/doom/s-u/town.zip |
Size: |
36.69 KB |
Date: |
07/17/94 |
Author: |
Kevin Haley Bill Courneya |
Description: |
Destroy the minions of Hell who have overrun a town. Intense house-to-house fighting, with a few puzzles and obstacles. "Professionally designed" |
Credits: |
Makers of DEU and BSP |
Base: |
New level from scratch |
Build time: |
40+ hours (approx. 2 months of development) |
Editor(s) used: |
DEU 5.0/BSP 1.1 |
Bugs: |
None found |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) (4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This was E4M1 of HEROES.WAD. It's an okay '94 map, but it suffers from disjointed, unnatural progression thanks to the mandatory secrets. It's a little more creative than the usual output of the era, but it's still not that great. 3/5 | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is a decent small-scale town level. It's basically a series of small courtyards, each with a slightly different theme (techbase, gothic, marble, stone). This was before texture alignment. There are a few problems - the yellow key is completely redundant, and there's an innocuous room in the first courtyard that can trap you forever, I assume because of a bug. Nonetheless the level is not bad for the period, though very dated today. | x |
View town.txt
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