Title: |
USQ IRC goes Hogwild |
Filename: |
levels/doom/s-u/usq1.zip |
Size: |
45.64 KB |
Date: |
09/29/94 |
Author: |
Chris Willacy |
Description: |
This WAD is a representation of the Uni of Southern Queensland refec/library/thingo builing in which i spend most of my time. Yay! Now i can go places no student has been before. Ideal deathmatch wad if opponents can agree to stick to certain areas (ie. Don't hide out and be scardey-cats). |
Credits: |
Deadly Dave (master of the stakeout), Moory (wide-area weapons specialist and piano-guitar legend) and anyone else i thrash. Also Geoff Allan and Id software. |
Base: |
New level from scratch |
Build time: |
About 20 hours, plus playtesting and destroying Moory, plus 45 hours swearing at windows after it locked up 1,873,744 times. |
Editor(s) used: |
DoomED 2.60b2 & 3.0b and IDBSP 1.something. |
Bugs: |
Few Graphical glitches towards refec entrance while standing in window at southend room of level. This is due to limit of invisible sidedefs in 1.2 Does not show up in 1.666 |
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Bah. This is one of those levels based on the designer's home or university, and as such it's just a lot of pokey blocky square rooms. It's no fun to play; the two-hundred odd monsters are mostly shotgun men, and there's very little health, so unless you are extremely patient and careful you'll die a lot. There's a spider mastermind in the "kitchen" although you have to go out of your way to kill it. You only get the shotgun, BFG and berzerk pack. | x |
View usq1.txt
|