Title: |
Wizard's Rage |
Filename: |
levels/doom/v-z/wizdoom.zip |
Size: |
33.82 KB |
Date: |
01/18/05 |
Author: |
Anthony "Wizard" Marino and Sal "Washee" Gonzalez |
Description: |
This mission takes us to a far outpost, known as the octagama quadrant. |
Credits: |
id software for making such a great game, and the makers of the editors we used to make this level. |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
Renegade DoomEd, DoomCad, and Deu. |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated August 1994. You fight 112 monsters in a relatively imaginative smorgasbord of E2 design elements. It has a non-linear hub-style design, but almost everything else is wrong, though; the fights are routine, it's all hideous, and the author was fond of mazes, flashing lights, and mazes with flashing lights. The vital red key is in a completely unmarked secret that you'd never find without IDDT; the other two keys are superfluous. | x | |
Anonymous
| 1994 and HOM.....nuff said. | x |
View wizdoom.txt
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