What is Yak World? The simple and clear answer is that we haven't got a
clue. Many sections are highly nifty, but if it resembles a theme park
or some sort of yak-infested planet we'd be the last to know. It lacks
theme, unity, some of the things we love to see in a healthy WAD. We
admit it! Don't hurt us.
However, Yak World shows a clear progression from Yak Man's initial
stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and
many shotgunners") to an expert overuse of linedefs in 5.1 to create
lighting effects, ultimately bringing Deu to a crushing halt, unable to
create or delete sectors without giving over 1000 warnings and crashing
at the end of the compiling process... These problems have been
identified by UpJohn Co; Deu warnings are definitely a contributing factor
to male-pattern baldness.
Of special note is the secret sewer area, which I rather like, being it
my idea and all. If you haven't played it you haven't played the game, or
something like that.
Features of Yak World include aforementioned unfinished sewer system, big
drops, scary things with light, weird texture replacements, guns, rockets,
lack of spider demons. Lots of secrets I can't tell you about. Go play
that wad!
Credits:
John Lyons, a brilliant and often witty Doomer. We often have frank
discussions on topics pertaining to the state of Indo-Chinese subcultures
as connected with recent discoveries of ancient artifacts in the Indus
River Valley civilizations of the Quasi-Bronze Age period, and on certain
occasions we might even speak about Doom (I miniaturized a trooper, he put
"Kick Me" signs on Imps and built glass; you know, the kind of stuff normal,
mentally healthy people do all the time.) Check out his FLORZOO and
JL2 wads (JL3 near completion.)
Kami, reigning benedictine monk of DEU. BTW, KAMI2.WAD rules the world.
Steve Purcell, deity.
Trent Reznor, in-house audio stimulus. Caffeine on a shiny 5-inch platter.
Base:
New level from scratch (n' sniff)
Build time:
WAY TOO %&^$ING LONG... um, I mean quite some time. We weren't timing ourselves but it was off and on for weeks and weeks, it seems. A zillion hours. Good estimate.
Editor(s) used:
DEU AND ONLY DEU 5.0 and 5.1. Er, for the level. Also Deluxe Paint
Animation fer some images and Paint Shop Pro as a cropper. Oh, and
BSP 1.1 and DMGRAPH 1.1 and WadTools 1.0. These three little programs
formed the foundation for usable levels that Deu sits upon. We bow to
their power. Oh, and DMAUD 1.1 too! Blimey, there's a lot of good stuff
out there!
Bugs:
"Hall of Sky" in beginning. I BEGGED Yak Man to make the floors lower to eliminate this but he claims he'd have to reset the heights of the entire level. (He may actually be right.)