Title: |
TechBase 127 >127TECH.WAD< v1.1 |
Filename: |
levels/doom2/0-9/127tech.zip |
Size: |
42.32 KB |
Date: |
06/23/96 |
Author: |
Martin Metzler |
Description: |
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Credits: |
Matthias Metzler for testing Insane LTD for the VERY helpful tip to use ZenNode 0.98a |
Base: |
New level from scratch |
Build time: |
Too long |
Editor(s) used: |
DoomEd 2.6 b4 WinDeu 5.24 DoomCad 5.1 ZenNode 0.98a |
Bugs: |
None (Thanks to Insane LTD) |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) (6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Oddly, only a tiny part of this level is actually a techbase. I hated all of it. The layout is vintage 1994, with random SS guards, winding staircases, dark mazes, angular walls etc, and it ends with a fight in a pitch-black arena against some arachnotrons - not a problem, because they light up when they shoot - and mancubususes. There aren't any tricks or traps. Bizarre gameplay throws an archvile at you right near the beginning and then builds up to demons and spectres. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Pros: Lighting makes it tough, Creative tricks and traps
Cons: Lots of faulty level design, Probably too easy for Doom veterans | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | original but not very interesting. The room is has a very original light effect.
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View 127tech.txt
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