Title: |
Abyssal Speedmapping Session 26 |
Filename: |
levels/doom2/Ports/a-c/abyspe26.zip |
Size: |
1.03 MB |
Date: |
02/19/16 |
Author: |
TheMionicDonut, Jimmy - Project Lead 4shockblast AD_79 alterworldruler an_mutt Astral-Doomer Breezee |
Description: |
21 maps made during the twenty-sixth Abyssal Speedmapping Session in the space of 2 hours (lol), with 15 minutes for music and texture selection and 15 minutes after for bugfixing.
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from, this time the themes were based on Romero's maps (as he has just recently released a new one): - E1 theme. - Higher tier monsters and weapons! - All vertices on the 32 grid.
Plus a bonus theme for those who showed up to round 2: - Horseshoe layout à la E1M1 (Hangar), or backtrack layout (E3M9, for example). |
Credits: |
id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
2-4 hours per map |
Editor(s) used: |
Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4 |
Bugs: |
MAP03 has some HOMs, and there may be general bugs due to Surreily being megacrap at compiling WADs. |
Rating: |
      (9 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
DoomLover234
     | I liked this, also yey I made a map | x | |
Getsu Fune
     | this was okay | x | |
Zalewa
     | Excellent map set. This time there aren't any weak maps and some look very impressive for the 2 hour speed mapping limit. Well done, everyone. | x |
View abyspe26.txt
|