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Title:
Aeternum
Filename:
levels/doom2/Ports/a-c/aeternum.zip
Size:
4.83 MB
Date:
11/28/07
Author:
Paul DeBruyne (Skillsaw / Scissors)
Description:
3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high.
Credits:
id, Raven, Epic Games, CodeImp, Randy Heit, Nick Baker, Eriance
Base:
New from scratch
Build time:
Approximately 2 months
Editor(s) used:
Doom Builder, XWE, Wintex 4.3, Slumped, zdbsp
Bugs:
None
Rating:
(46 votes)
5 stars - legendary
4 stars - pretty darn good
3 stars - average
2 stars - meh
1 star - awful
0 stars - vomit
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idgames://15161
View aeternum.txt
=========================================================================== Advanced engine needed : ZDoom / GZDoom Primary purpose : Single / Coop play =========================================================================== Title : Aeternum Filename : Aeternum.wad Release date : 27 November 2007 Author : Paul DeBruyne (Skillsaw / Scissors) Email Address : pgdebruyne@insightbb.com Other Files By Author : Sector 666 (666.zip) Misc. Author Info : Born again Doomer. Back to level editing after a 9-10 year absence. Description : 3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high. Additional Credits to : id, Raven, Epic Games, CodeImp, Randy Heit, Nick Baker, Eriance =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Decorate & Mapinfo * Play Information * Game : DOOM2 Map # : MAP01-MAP03 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approximately 2 months Editor(s) used : Doom Builder, XWE, Wintex 4.3, Slumped, zdbsp Known Bugs : None May Not Run With : Doom2.exe, ports not based on Zdoom Tested With : GZDoom 1.0.24, ZDoom 2.1.7 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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