Title: |
amarcorde |
Filename: |
levels/doom2/Ports/a-c/amarcord.zip |
Size: |
253.37 KB |
Date: |
12/02/08 |
Author: |
Walter "Daimon" Confalonieri |
Description: |
Just a speedrunning classic style brown base, replacing map02. |
Credits: |
ID, for the fancy game! My family Rogue Software for Strife Nick Baker for Recoloured Textures Sailorscot for sailorscout Textures other people i forgot to mention |
Base: |
New from Scratch |
Build time: |
5 days of spare work |
Editor(s) used: |
Doombuilder, Wintex 4.3, ZenNode |
Bugs: |
i found a visplane overflow on doom2.exe, few glitches on delphidoom. |
Rating: |
(6 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| A pretty bad map with some issues upon getting the keys or is it just me. Overall I didn't like it, felt cluttered and rushed. I am not into switch hunting either. | x | |
Anonymous
| I like a lot the little details and ideas behind this map (the slant door) but it's too much of running around and searching for switches. It's confusing. 4/5 - Optimus | x | |
Anonymous
| There are some serious level progression issues going on in this map. Too many switches...and too much slime. I had all three keys and was stuck. I must've backtracked thru some areas at least 10 times. Get rid of the ridiculous switches...throw in a few more rad suits and this could've been a pretty decent level. 2/5 | x |
View amarcord.txt
|