Title: |
Installation A |
Filename: |
levels/doom2/Ports/a-c/ap_012.zip |
Size: |
72.51 KB |
Date: |
02/26/03 |
Author: |
Alex Parsons |
Description: |
Part twelve in the World's End series. This level is the kind of tech-base map I like, the atmosphere of Doom, the abstract design of Doom2 combined with today's standard of gameplay. ap_012.wad was designed to be fun, but not easy. Gameplay is balanced and difficulty settings + cooperative play are fully supported. |
Credits: |
Id Software, Paul Huthnance, the creator of Wadauthor. |
Base: |
New level from scratch |
Build time: |
About 13-18 hours |
Editor(s) used: |
Wadauthor |
Bugs: |
Please inform me of any |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| This is a good map - well detailed, somewhat challenging (stay focused) and with good layout and visual cohesion. The only problem is that it's way too small. It ends before you warm up. | x | |
Anonymous
| short and good, skill2 could need more action - 3/5 | x | |
Anonymous
| Well, it's nice and all - professionally done, and entertaining. But it's very, very short. There are no secrets, and a rocket launcher right at the end of the level (the only monsters left are a half-dozen imps). You go forwards, right, left, u-turn, flick a switch, drop down, forwards, right, up a lift, find the blue key and exit. | x | |
Anonymous
| Alex Parson is very fucking legendary. 5/5 | x | |
Anonymous
| This level, although far too easy and short, is
Alex Parsons' best map yet. Nice atmosphere. | x |
View ap_012.txt
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