- the original BioShock level art team, who made the real version of Arcadia lovely - the swell folks on the DoomWorld.com forums, whose feedback and knowledge improved this level considerably
Base:
New level from scratch
Build time:
Editor(s) used:
- SLADE 2.0 beta 1 (under Wine in Ubuntu Linux 9.10) - Cookie Monster's "Inkworks" for the palette shift - ZenNode node and reject builder for final rebuild - Photoshop 7 and Deluxe Paint IIe for the sky texture - XWE 1.15 for assembling WAD assets