Title: |
Babble On When you have to shoot, shoot, don't talk! |
Filename: |
levels/doom2/Ports/a-c/babbleon.zip |
Size: |
126.01 KB |
Date: |
05/18/99 |
Author: |
Hardy Davis |
Description: |
Easy day. Fast insert, quick recon and do a body count from the last mission. The COC reports no enemy life forces present. Well, you've heard that crap before, just in case you'll go in tight and be ready for anything. You've lived this long by NOT listening to Data Dinks! |
Credits: |
Jack, Brad, Mike and Earl for Deep97 Williston Consulting for Wad Author O. Montanuy for Wintex ID Software for Doom Team TNT for BOOM |
Base: |
New map from scratch |
Build time: |
|
Editor(s) used: |
Deep97(reg) for the clean up, checks, and build Wad Author(reg) for the map data Wintex |
Bugs: |
None....period |
Rating: |
    (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | This is dated May 1999. It's a decent but monotonous castle / techbase level that suffers from being symmetrical and very square - you have to flick every switch, visit everything seemingly four times over. UV introduces some cyberdemons that you're supposed to figh with a dehacked patch; I didn't bother. The level has a fair amount of action but ultimately it bored me. | x | |
Anonymous
     | Where the hell is all the ammo to kill the cyberdemons? Even if there was enough ammo I still wouldn't finish this work of crap. 3/4/07 | x | |
Anonymous
     | Classical, with a few ZDOOM effects. 4 stars because of the well-placed Cyberdemons (although it's pretty hard). | x |
View babbleon.txt
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