Title: |
The Backyard |
Filename: |
levels/doom2/Ports/a-c/backyard.zip |
Size: |
590.74 KB |
Date: |
08/31/15 |
Author: |
gaspe |
Description: |
A short and pretty easygoing level inspired by Eternal Doom. |
Credits: |
Id Software, Doom Builder 2, Slade 3, CC4 textures, Deus Vult II, Rich Nagel |
Base: |
New from scratch |
Build time: |
3 days |
Editor(s) used: |
Doom Builder 2, Slade 3 |
Bugs: |
some textures misalignments |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nice map.Liked. | x | |
Zalewa
| This level is very decent on the visual side (however, it's still nothing special) but lacks a bit in gameplay. Layout is non-linear, but not confusing, however fights are completely non-challenging. The level is based more on exploration rather than on shooting everything that moves and that's why it comes out as very easy. I admire the effort, but I like a bit different cup of tea. | x | |
Deadwing
| Awesome architecture, plays very nice and the flow is good. It would also be a great opener for a larger wad :D | x | |
Fonze
| Very fun little map. Tough secrets, but not unfair. Difficulty on UV was relatively easy going, giving more time to look at how cool the map looks. Ammo felt totally fine, but I wish the end was a bit more intense.
Great job on this gaspe! | x | |
Anonymous
| would be a good opener for a map-set | x | |
Anonymous
| Short castle-style level clearly very inspired by ED3. Texture use and decoration are very good, as is the ambiance (including the cloned music). Gameplay @ UV is good but not challenging, despite ammo being sparse. Secrets are nicely hidden but not too difficult. I finished it without the cybie - which IMHO wouldn't fit at all - being activated. Overall this is a short but remarkably good map, giving a very nostalgic ED feeling. Hopefully author is willing to create some larger levels in this style... | x |
View backyard.txt
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