Title: |
Beach Head |
Filename: |
levels/doom2/Ports/a-c/bechhead.zip |
Size: |
4.13 KB |
Date: |
09/21/00 |
Author: |
Rick Clark |
Description: |
This map was inspired by the Beach head game by Wizard Works. I actually never played the game, but looking at the box gave me the idea. The switch on the right way spawns weapons and armor, the switch on the back heals. |
Credits: |
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Base: |
All new levels from scratch. |
Build time: |
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Editor(s) used: |
WadAuthor |
Bugs: |
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Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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mallo
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Basically what the guy above me said, plus it gets boring after a while. | x | |
Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | You are in a bunker with a moving shield in the window, and monsters spawn outside. It looks good and has a fairly cool concept, but some notable gameplay flaws. There is too much leaning towards spawning large monsters, you have to hit the item switch a lot of times to collect enough ammo, and it's possible to avoid attack simply by camping in the ammo niche. | x |
View bechhead.txt
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