tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;
Credits:
Textures: Nick Baker, Lucas Arts for darkforces, id software, special thanks goes to Pawel Zarczynski for nmncorp1/2 which I also used in another released map and forgot to mention; Testers: Belial, Th0r