Title: Breach
Filename: levels/doom2/Ports/a-c/breach.zip
Size: 9.82 MB
Date: 12/30/17
Author: Viggles
Description: Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.

This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.

(This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)
Credits: Music by Conelrad: http://conelrad.co.uk Jani Saarijärvi for playtesting and invaluable design advice. The Doomworld forums for playtesting and vital criticism. My wife, for her unending patience.
Base: New from scratch
Build time: About 5 months spread over 1.5 years.
Editor(s) used: Doombuilder 2, GZDoomBuilder 2.3, Slade 3
Bugs: Slow loading and poor performance in Doomsday. A few slime trails here and there.
Rating:


Log in at the Doomworld forums to comment.
Download here

Download mirrors: /idgames protocol:



View breach.txt
This page was created in 0.007 seconds