Title: |
Breach |
Filename: |
levels/doom2/Ports/a-c/breach.zip |
Size: |
9.82 MB |
Date: |
12/30/17 |
Author: |
Viggles |
Description: |
Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.
This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.
(This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.) |
Credits: |
Music by Conelrad: http://conelrad.co.uk Jani Saarijärvi for playtesting and invaluable design advice. The Doomworld forums for playtesting and vital criticism. My wife, for her unending patience. |
Base: |
New from scratch |
Build time: |
About 5 months spread over 1.5 years. |
Editor(s) used: |
Doombuilder 2, GZDoomBuilder 2.3, Slade 3 |
Bugs: |
Slow loading and poor performance in Doomsday. A few slime trails here and there. |
Rating: |
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Download mirrors:
/idgames protocol:
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View breach.txt
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