Title: |
Complex 867 |
Filename: |
levels/doom2/Ports/a-c/comp867.zip |
Size: |
78.73 KB |
Date: |
06/13/02 |
Author: |
Simon "Volte-Face" Broadhead |
Description: |
A large complex with a few different themes (marble, metal, blue-tech, stone, and outdoors). The monsters are small at first, then they get larger and larger. This level also has many, many secrets (17 secret sectors in total), so hunt for them all; Some of them are quite obscure. Health and ammo is fairly well balanced. Though health should not be a problem, using ammo effectively IS important. |
Credits: |
id Software of course, for making this great game! |
Base: |
New from scratch |
Build time: |
About a week |
Editor(s) used: |
WADED 1.83 |
Bugs: |
There may be a slight problem with the teleporting monster room (it may take a little while for all monsters to come in) |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| not as large, and many of the secrets are close to each other anyways. very old school map that really isn't too interestng. I found the jump that memfis mentioned. | x | |
TimeOfDeath
| liked | x | |
Memfis
| There is a VERY tempting jump from the top of the crate maze to the soulsphere. Well, don't do it because you won't get out of that area. :( | x | |
Anonymous
| This map is not large at all. It has only 270 sectors. I have put that into one room. 3/14/07 | x |
View comp867.txt
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