Title: |
Crimson 2 |
Filename: |
levels/doom2/Ports/a-c/crimson2.zip |
Size: |
3.78 MB |
Date: |
02/25/09 |
Author: |
Doomaniac |
Description: |
Sequel to my wad Crimson.It's a base tech with cavern theme also. |
Credits: |
Everyone in the BRdoom that helped all over this wad. |
Base: |
New from scratch |
Build time: |
If I remeber it's five months |
Editor(s) used: |
Doom Builder,Xwe 116, Photo filtre and GIMP |
Bugs: |
No one |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| URGH. Replaces every last single sprite - powerups, enemies, weapons and what have you - with an absolutely ugly new one. *Why*? The levels themselves might not actually be bad, but I honestly got so fed up with this after 2 minutes I stopped playing. | x | |
Anonymous
| I would have to say after playing this wad, I like the DooM 64 graphics and sound effects, but the new enemys didn't really appeal to me. The level felt broken in design as in I did not get very far and gave up just trying to find one of the keys. There's better DooM 64 wads out there. 0/5.-Candle M | x | |
Anonymous
| eehhhh....level, graphics, and gameplay all need work. Doom 64 was great...but I did not like the new monsters in this...and what the hell was with the secret at the beginning of the level? Confusing. I gave up after I got splattered by the missle throwing demon in the health depleting slime pit (who didn't seem to die after being shot many times).
I'd give it a vomit rating, but there does appear to be some effort. Keep tryin dude. 1/5 | x |
View crimson2.txt
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