Title: Criticality
Filename: levels/doom2/Ports/a-c/criticality.zip
Size: 2.69 MB
Date: 07/07/21
Author: Alex Scott
Description: Large spawling tech map with dual routes.

*IMPORTANT NOTE*

This map is designed to take advantage of software rendering quirks. It is absolutely not designed for GL/hardware rendered graphics. For this reason I recommend playing in PRBoom+ or zDoom 2.8.1.

If you play in GZDoom I strongly suggest selecting "Doom Software Renderer" as the Render Mode.
Credits: Main playtesters - Nevanos, Killer5, Ribbiks, Hawkwind, daerik Textures - Ukiro Palette - Grain of Salt & Ribbiks Tree sprites - Insane_Gazebo, Negatronica Weapon sprites - NMN Zombie sprites - Bouncy Special thanks - everyone who took their time to give bug reports and feedback to me, it was all useful

Music credits: Title: "Simple Solutions" by Mark Klem Ingame: "Stigmatism" by Primeval Intermission: "Destiny of Sorrow" by Maxime Tondreau
Base: New from scratch
Build time:
Editor(s) used: GZDoom Builder
Bugs: None
Rating:


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