Title: |
Criticality |
Filename: |
levels/doom2/Ports/a-c/criticality.zip |
Size: |
2.69 MB |
Date: |
07/07/21 |
Author: |
Alex Scott |
Description: |
Large spawling tech map with dual routes.
*IMPORTANT NOTE*
This map is designed to take advantage of software rendering quirks. It is absolutely not designed for GL/hardware rendered graphics. For this reason I recommend playing in PRBoom+ or zDoom 2.8.1.
If you play in GZDoom I strongly suggest selecting "Doom Software Renderer" as the Render Mode. |
Credits: |
Main playtesters - Nevanos, Killer5, Ribbiks, Hawkwind, daerik Textures - Ukiro Palette - Grain of Salt & Ribbiks Tree sprites - Insane_Gazebo, Negatronica Weapon sprites - NMN Zombie sprites - Bouncy Special thanks - everyone who took their time to give bug reports and feedback to me, it was all useful
Music credits: Title: "Simple Solutions" by Mark Klem Ingame: "Stigmatism" by Primeval Intermission: "Destiny of Sorrow" by Maxime Tondreau |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
GZDoom Builder |
Bugs: |
None |
Rating: |
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Download mirrors:
/idgames protocol:
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View criticality.txt
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