Title: |
The Corrupt Priest |
Filename: |
levels/doom2/Ports/a-c/crpt_p.zip |
Size: |
304.48 KB |
Date: |
04/25/01 |
Author: |
Gray Lancer (Jon Washburn) |
Description: |
(This is the sequel level to "Sacrifice in Blood") |
Credits: |
Id Software, for making Doom. The creators of WinDEU. The author of WARM. The author of Wintex. The authors of ZDoom and Doom Legacy.
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Base: |
Completely new level from scratch. |
Build time: |
I wasn't counting on this one. We'll just say "a long time". |
Editor(s) used: |
WinDEU 32, Wintex, MIDI2MUS, WARM |
Bugs: |
Not a bug, but there is one odd-looking lighting thing. You'll know it if you see it. Also, due to the complexity of this level and such and such, it will crash regular vanilla Doom 2 like a cheap car, so play with a source port.
* Copyright / Permissions * |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| there are some really strange graphical glitches in this otherwise cool level. | x | |
Anonymous
| Basically a number of teleport-connected islands and about 400 fireball throwers. Layout, texture use and decoration are simple and repetitive. As is the gameplay @ UV: played it for 15 minutes, then I was so bored by its repetitiveness and the little progression that I gave up. 3/5 because of the effort. BTW some huge HOMs. | x | |
TimeOfDeath
| pretty cool | x | |
Anonymous
| ^ you are correct. The bases of floating pillars appear as huge visual bugs in latest ZDoom. Gray Lancer has to fix that. 1/5 | x | |
Anonymous
| WTF?!? This wad is full of huge halls of mirror bugs! No stars for this turd! | x | |
Anonymous
| The level consists of 8 or 9 platforms you can reach either via jumping or by using a teleport hall. Layout is great. Gameplay is ok but it could have been great if a better monster mix had been used. (ex an archvile on the smallest platform). coldfusio | x | |
Anonymous
| This is an impressively large and complex level, with hundreds of baddies and lots of action. It's one of those epics where you wander about aimlessly a lot, shooting things, but it's entertaining. Against it, I hated the inescapable drops - the level is supposed to hang in a void, but it doesn't look right when you fall. And the wide open spaces meant that I kept being killed by crossfire from the other side of the map; you have to dodge behind cover and wait for thirty seconds all the time. | x |
View crpt_p.txt
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