Title: |
Clock Out |
Filename: |
levels/doom2/Ports/d-f/dmdclockout.zip |
Size: |
685.13 KB |
Date: |
04/05/20 |
Author: |
Derek "Afterglow" MacDonald |
Description: |
Medium-sized speedmap in a vanilla-flavoured underground industrial setting.
This was originally intended for Doomworld community project "Isolation" but I ended up spending more than the allocated 12 hour dev time. The scope of the level went beyond design rule "short, breezy, light-hearted" so it made more sense as a standalone release.
These mapping restrictions are followed:
- Must not use of F_SKY1. - Must use damaging NUKAGE1. - Must place health items on FWATER1. - Use of Cacodemons encouraged.
Story:
Your subterranean work shift as a pipefitter is nearing its end when the ground violently rumbles- again. Management have ignored your pleas about untenable work conditions. Well today you're knocking off early, at-will employment be damned. Ascend to surface-level and make your way home for a well-deserved cold one. Bring some ammo in case the climb gets bumpy.
Version History:
- v1.0 on April 4, 2020 Initial release. - v1.1 on April 23, 2020 Fix MIDI playback in ZDoom source ports. |
Credits: |
- Alfonzo for MIDI track titled "Saboteur", from Heretic megawad "The Realm of Parthoris", ROP_2015.wad. - BridgeBurner & Boris for playtesting feedback. - Dragonfly and Jimmy for organizing Isolation. https://www.doomworld.com/forum/topic/112967 |
Base: |
New from scratch |
Build time: |
6 days, about 25 hours total |
Editor(s) used: |
Ultimate Doom Builder 3, SLADE 3.1.11, ZenNode 1.2.1, ZokumBSP 1.1 (blockmap), DCC 2.02 |
Bugs: |
Slimetrails in software mode |
Rating: |
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Download mirrors:
/idgames protocol:
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View dmdclockout.txt
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