Title: |
Dust Devil |
Filename: |
levels/doom2/Ports/d-f/dustdevil.zip |
Size: |
4.44 MB |
Date: |
03/13/22 |
Author: |
Captain Toenail |
Description: |
Dust Devil is a single player mission for GZDoom spread across two intertwined maps.
You have been sent to a UAC outpost on a desert world to recover a mysterious artefact. Expect heavy resistance and some new surprises.
Featuring new textures by Ukiro and music by Jimmy.
GAMEPLAY INFO
- This map used Hardware mode only features (3D Models, flatsprites) and cannot be played in Software mode - ensure video mode is set to Hardware before loading map or it may crash.
This is a singleplayer map. Coop and deathmatch starts are present however these modes are unsupported.
The map is not designed to support jumping and crouching. Doing so may break the map and these are disabled by default. However you can load the optional DD_AllowJump.wad after D_Devil.pk3 to enable jumping and crouching. |
Credits: |
See included Credits.txt for full list
Special thanks to Pistoolkip, Philnemba, Neoworm and Jimmy for playtesting. |
Base: |
New from scratch |
Build time: |
1 month |
Editor(s) used: |
Ultimate DoomBuilder, Slade3, GIMP, Audacity |
Bugs: |
Monsters may rarely get stuck on sloping floors or dropoffs - consider it a free kill |
Rating: |
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Download mirrors:
/idgames protocol:
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View dustdevil.txt
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