The first edition of the sequel to the original Deus Vult. Heavily
emphasizes co-op play and demo recording. Offers a wide variety of gameplay
spanning nine levels, including gun n' run maps, slaughterfests, and tight
survival maps. From small techbases to hellish cathedrals, Deus Vult
II's levels are diverse in architecture as they are in gameplay, and offer
a little bit of everything for the entire family.
Credits:
Like all game mods, Deus Vult II wasn't made by some gaming wizard with
a magical wave of his wand. Rather, it was hours of labor build upon the
ideas and works of past programmers, artists, and gamers alike. There's Id
Sofware, Pascal vd Heiden, Jack Vermeulen, creators of Adobe Photoshop, the
Doomworld community, and even my parents... if I were to include everyone
who directly and indirectly contributed to DVII in such a trend, the list
would be too exhaustive to read. Instead of giving credit to
everyone and their village, the following sections mention those whom I feel
is relevant to accredit within the context of the Dooming Community.
Base:
Build time:
Editor(s) used:
Doom Builder 1.68, Deepsea 11.82, XWE
Bugs:
All Maps from DVII have been tested in ZDoom 2.2.0 with virtually zero bugs,
so if you are a non-demo recorder, ZDoom 2.2.0 is the source port for DVII,
and even if you are one... ZDoom is the port of choice for playing
DVII when you're not recording.