Title: |
Europa 2 |
Filename: |
levels/doom2/Ports/d-f/eaeuro02.zip |
Size: |
846.59 KB |
Date: |
12/14/01 |
Author: |
Erik Alm |
Description: |
All right, here's the second part of my europa series. Hope you all enjoy it. It may not be the most detailed map ever done, but it certainly is one of the largest. You need all 6 keys to exit, and none of them come easily... Skill 2 is recommended if you think that doom2 on UV has good gameplay for you. If you think that is too hard, play skill 1. Skills 3 and up are designed for HR freaks like me.
This map REQUIRES gothictx.wad! |
Credits: |
id software, TeamTNT, Noebu Uematsu |
Base: |
New level from scratch |
Build time: |
35-40 hours. |
Editor(s) used: |
Deth, Warm, Deutex |
Bugs: |
Texture alignments bugs. It is possible to get stuck in a few places if you are very unlucky. |
Rating: |
(17 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| cool map | x | |
Anonymous
| Not so good like the first part. Some bug. But nice anyway. | x | |
Anonymous
| An absolute masterpiece | x | |
Anonymous
| This is playing in a large fortress-like building.
It's looking very good with a lot of nice details and the great gothicdm textures.
As to the challenge, this map only has two difficulty settings: normal (skill 1+2) and insane (3-5). I've decided for the normal gameplay, which is challenging enough, though not unfair. You've got a lot of health to benefit, but ammo is VERY scarce, and I had to give myself several additional shell boxes during the game.
Not a bad map at all! 4/5 -Milian | x | |
Anonymous
| An even greater nonlinear HR-styled massacre. Recommended if you like either the HR-style or nonlinear maps. Otherwise stay very far away. 5/5 | x | |
Anonymous
| Erik Alm, you are an absolute genius. Keep it up! | x |
View eaeuro02.txt
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