Title: Tuning Contest WAD
Filename: levels/doom2/Ports/d-f/freak4.zip
Size: 3.7 MB
Date: 10/21/07
Author: Various
Description: This is a compilation of all the contest wads which were sent to the contest held in iddqd.ru and doomworld.com. Read the rules_e.html To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file freak4.wad -complevel 11 (or higher) or zdoom.exe -file freak4.wad
Credits: ID Software, all competitors and Hitherto for beta-testing
Base: Modified
Build time: 1 month
Editor(s) used: DoomBuilder 1.68
Bugs: none
Rating: (19 votes)


Log in at the Doomworld forums to comment.
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Eternal's maps are excellent as usual. Well worth downloading for, you might not even recognize they're all based on the same map. The others are a real mixed bag though, not nearly as good. 4/5 though just for Eternal.x
Anonymous
Worth the download for Eternal's map 08 alone. Although it has to be the easiest "HR-style" map I have ever played, it's still lots of fun. 4/5x
Anonymous
Most of the maps look like complete and utter shit.x
Anonymous
All of the maps were really good. Who cares whose was best, am I right? The thing that I liked in each map was being allowed to see the individual charismatic mapping style of each author, which felt like a blessing to see. The creative input was really neat in every map and, frankly, the authors put my mapping to shame. It's pretty amazing how they each managed to turn the original ugly map upside down and on its face.x
Anonymous
Map01 is the original oblige level. I disagree that Eleven(map08) is unplayable. You get enough firepower and health and compared to other maps in this style, it's easy. Highly recommended. Map06 is complex and sophisticated. Hard to navigate in first runs but once I knew the layout a bit, I enjoyed this original and subtle map. (compared to the dw entry this seems fixed). Recommended coldfusio x
Anonymous
best wad ever, after 1monster! 5 stars from daimon! I also thanx mr memfis that give me the first place! And also thanx for the other buddies!x
Anonymous
The concept is that OBLIGE generates a level, and then a designer has a fortnight to add detail to it. Maps01-03 are basically the same level with different textures. They're too easy and no fun. Map04 is tricky and pretty good, best of the lot. Map05 has some nice detail but is too fiddly. Map06 is horribly cramped and mazey. Map07 okay, looks better than it plays. Map08 is one of those thousand-monster slaughters; unplayable, but funny.x

View freak4.txt
This page was created in 0.02398 seconds