Title: |
Glaive 3 |
Filename: |
levels/doom2/Ports/g-i/glaive3.zip |
Size: |
1.54 MB |
Date: |
05/17/23 |
Author: |
EANB |
Description: |
10 short, action focused maps for Doom 2, inspired by Scythe. The wad is divided into 2 visual themes. The first 5 maps are techbases, the next 5 are a visual mashup of Shores of Hell, Plutonia and Scythe 2's jungle episode. The gameplay is classic styled mostly without slaughter, but there are some large fights. Difficulty levels are supported, and on UV I would say the difficulty is on average a step below Plutonia, though it spikes up quite a bit by the end. If you would like it more difficult, there's another option for you...
Maps 3, 4, 5, 7, 8, 9 and 10 have an optional feature I call "Chaos Mode". Each of these maps has a hidden teleporter, marked by a patch of fireblu. Taking this teleporter will activate chaos mode, causing every monster teleporter, closet, and other trap to be sprung at once, filling the map with as many monsters as possible. This is naturally much more difficult, but still beatable and hopefully fun. Chaos mode is not required for 100% kills, secrets, or items, and is just an alternative way to play the maps (ideally after beating them normally once, the activators are hidden enough that you shouldn't stumble into them). It may have some speedrunning implications as well...
Pistol starts or continuous play are supported. If your port has a jump button, please do not use it or you may skip important triggers. |
Credits: |
Some textures from 32in24-15 tex. Music uses various tracks from the Alien Vendetta midi pack, TNT midi pack, and Rise of the Triad.
Map 1: "The Anthrax Solution" by Varis Alpha
Map 2: "Smoke and Mirrors" by Lee Jackson
Map 3: "The Berggren-Malde Complex" by northivanastan and DCG Retrowave
Map 4: "Broken Mirror" by Eris Falling
Map 5: "Wretched Harangue" by Lippeth and Dragonfly
Map 6: "Shotgun Shawarma" by Rogue Akai & Sumo
Map 7: "Growling Belly" by JD Herrera
Map 8: "Escaping the Doomed Fortress" by Myrgharok
Map 9: "Revenant Capoeira" by Gustavo6046 and northivanastan
Map 10: "We Are All Waiting" by Psychedelic Eyeball |
Base: |
New from scratch |
Build time: |
2 months |
Editor(s) used: |
Ultimate Doom Builder, Slade |
Bugs: |
Small risk of ghost monsters on some maps. |
Rating: |
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Download mirrors:
/idgames protocol:
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View glaive3.txt
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