GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?
There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!
END OF STUPID STORY
P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.
Credits:
Whoever it is who owns the images of the mushroom,
crystal, hand and various trees and the backgrounds
for the titles that I used. All the other graphics
I did.
Base:
From Scratch
Build time:
Nearly two weeks.
Editor(s) used:
Photoshop, Windeu32, Wintex
Bugs:
Oh god yes. Where do i begin-
*I had a lot of bugs and crashes when making this
wad. I hope its still alright, I didn't fully play
it when I completed the thing, so there could still
be stuff-ups. I hope it actually plays at least.
* The room that
'transforms' into a tech room should have its floor
change to that SHAWN type texture (flat32 I think).
though it doesn't work, and stays on the blue
texture. In fact, none of the floor textures
in that room change. The whole thing only seems to
work in Edge. I've given up trying to fix it- doesn't
really matter anyway I guess *tear rolls down my
eye as I wish it could work* Still it might work
on some other version of the other doom engines,
but not on the ones I have.
*Do not use Boom- It still works on it, sure, but
all the monsters in the level can hear when you
cap off a single shot. This is bullshit and isn't
supposed to happen. At least, this happens on my
version of Boom, there may be later versions that
it might work correctly on.
*The textures of the back of the various sign posts
around the level are way off in some engines, like
Boom or Edge. In Zdoom it looks correct. Go use
Zdoom.
*When I try to use Boom, I get like 149 column
errors. What columns? Did I put columns in the
level? So is that it- It won't work because I
didn't put any columns in the level? What a
picky interior-decorating engine. Na- but seriously,
its some dumb texture problem, that only happens in
Boom from what I've tried. Use Zdoom.
*When you enter that house at the beginning of the
level, your hard drive might get terminally
corrupted. I know, I know. It sounds bad. I've had
three hard drives get corrupted and have never
worked since. Theres about a one in three chance of
it not corrupting though, so you have a chance. So
before entering it, utter a short prayer or have
the good book near you. Remember 'The penetant man
may pass, the penetant man may pass...'
*Heres a weird one- when you're about to enter the
forest part, your monitor may implode and create a
sort of weak black hole, sucking in your pieces of
papers and stuff from your table. This is due to
linedef #2334, and I can't really fix it sorry.