Title: |
#DooM Speedmapping Session 2 |
Filename: |
levels/doom2/Ports/g-i/hdsped02.zip |
Size: |
280.31 KB |
Date: |
11/01/14 |
Author: |
Kraflab |
Description: |
9 maps made during the first session, some by first-time mappers. There were two theme options: "Fireblu" and "Tower Ruins". |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
2 hours per map |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
Possible |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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AD_79
| I'm just gonna say, it is extremely possible to make a good map in 2 hours.
Just not here though :^) | x | |
Anonymous
| It should be clear that the primary target of speedmapping is *not* creating levels as good as possible in absolute sense, but within a time limit. Now as every mapper knows, it is completely impossible to create a decent map in two hours. See also their own comments. Therefore it would be an excellent idea to give speedmappers their own section, separated from the quality maps. Rated as a traditional player: plain horrible. Small 1 for the enthusiasm. Sorry guys, but that's what it is. Have fun anyway. | x | |
Anonymous
| We've had enough fucking speedmaps. Try actually spending a lot of time on a map. | x |
View hdsped02.txt
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