Title: Hotel of the Dead
Filename: levels/doom2/Ports/g-i/hotdv4.zip
Size: 2.61 MB
Date: 02/01/23
Author: DRON12261
Description: Initially the first version was created in 3 days for the community project "666crets", organized by RED77. Later, after another extra day of revisions, the current version was ready for separate distribution as a standalone .wad file, not tied to the framework of the community project.

The level was designed to: Software Render (or Software-like) No Jump

Storyline: You come to your senses on the street outside the hotel building and suddenly find crowds of demonic creatures all around you. You realize that you need to get out of the place as quickly as possible. But there's HE waiting outside the main gate. Knowing that you are incapable of confronting this horror now, you have no choice but to take refuge in the hotel building itself. There is no easy way out...
Credits: The map was created by DRON12261 in 4 days.

Soundtrack ("A lot to learn" from MAP29, D64D2.wad): MIDI version by DILDOMASTER666 OGG version by DAR

Thunder sounds from Eternity Engine resources. The texture pack used was jimmytex.wad. SKY1 was taken from 32in24-15_tex_v2.wad.

Special thanks for testing: Dexiaz NicolasTheFuggit Olphian

Special thanks to DeathWish, for helping me figure out a couple of technical nuances in implementing the 3D elevator under Boom (the one on the street leads to the second floor).

Special thanks to RED77, for organizing the 666crets community project, which gave birth to the idea for this map.
Base: New from scratch
Build time: 4 days
Editor(s) used: SLADE; Ultimate Doom Builder; Aseprite.
Bugs:
Rating:


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