Title: |
This Ain't No Slipgate Project! |
Filename: |
levels/doom2/Ports/j-l/ja_tansp.zip |
Size: |
253.82 KB |
Date: |
05/23/06 |
Author: |
Ivar "jallamann" Remøy |
Description: |
Some portal needs going through. |
Credits: |
* JosSs for making music that I shamelessly implemented. * The Nickbakery for making the "5th Episode textures", some of which are included. |
Base: |
New from scratch |
Build time: |
Somewhere around 15 hours, including messing around, doing nothing. |
Editor(s) used: |
Doom Builder, XWE, Paint Shop Pro |
Bugs: |
None AFAIK |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| wait... that was it? I was expecting the start of a megawad, or at least an episode, but one map? | x | |
Anonymous
| A nice little simple map with some cool poly doors at the start. 4/30/07 | x | |
Anonymous
| This is a small map which makes neat use of some ZDoom stuff and scripting and it's even looking quite good.
Killing all monsters is rather easy, but the main challenge is to find out, how to leave the map. It needs some running around and trying some switches, but the cool end is worth the effort. 3.5/5 -Milian | x | |
Anonymous
| I really enjoyed this one because it's small and very well designed. 5/5 - Optimus | x | |
Anonymous
| This is not worse than average. | x | |
Anonymous
| It aint long and fancy but it clearly comes from someone who has an idea. Considering all the shit thats out there, this one is pretty good. It aint Hoover dam but its aite! | x | |
Anonymous
| Not bad. The gameplay was alright, nothing special. The looks in the map weren't bad either, but nothing especially amazing. Deserves a 3.5. -Tango | x |
View ja_tansp.txt
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