Title: |
Untitled |
Filename: |
levels/doom2/Ports/j-l/kewl.zip |
Size: |
179.06 KB |
Date: |
04/16/06 |
Author: |
Jonathan "Jon" Rimmer |
Description: |
Very old and poor wad from my formative years. Kewl was the working title, I never gave it a proper name.
I can do better! |
Credits: |
iD, yo.
Whoever inspired this wad, most like: Gothic people, Iikka and Mordeth. Hoorj All of #doom for like, I dunno, whatever. |
Base: |
New level from pork scratchings |
Build time: |
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Editor(s) used: |
WadAuthor, Wintex, etc. |
Bugs: |
It sucks big fat balls |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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felgro
| The good - very much above average smallish map. The bad - there is nowhere near enough ammo to finish without cheating. Not even close. So verdict is just 2. | x | |
Zahid
| Atmospheric throughout,relishing work in detailing,linear progression,and grueling in fights,that puzzle maze with revs was barbaric...
solid map overall | x | |
Anonymous
| This is a fun, good-looking level from 2003. In theory it's not particularly hard; you get 79 monsters, mostly imps, barons, and revenants, but you have a double shotgun. Downsides include a corridor that uses the same set room three times in a row, the queasy suggestion of a four-way sexual encounter between an archvile and some hell knights, and too little ammo - especially towards the end, it's so tardy that it verges on being a puzzle level. | x | |
Anonymous
| Good map. | x | |
Anonymous
| For Doom Gods, even on skill 1 (8 less ennemies???). Great architecture. Gameplay?!? Gameplay... - 2 stars for the design. Revise the difficulty, and we'll have a great pwad. And do use ZenNode v1.2.1 on it to avoid glitches under OpenGl mode with Legacy v1.42. GzDoom display finely without any glitche) - Jive | x |
View kewl.txt
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