Title: Tower of Lies
Filename: levels/doom2/Ports/j-l/lies.zip
Size: 507.85 KB
Date: 01/19/15
Author: Ryath/scwiba
Description: There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.
Credits: Mark Klem for the midi track, "Simple Solutions." The compilers of cc4-tex.wad and original creators of the sky and lava fall textures. DragonRider for initial playtesting. Everyone from the Doomworld thread who playtested the WAD.
Base: New from scratch
Build time: August through December 2014
Editor(s) used: Doom Builder 1.68 and SLumpEd
Bugs: Vertical look will mess with the illusion of the map
Rating: (11 votes)


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Reviews:
Lightning Hunter
I'd say this is up there with the best Hell-themed maps for Doom2. You can tell a lot of play-testing went in to it, since the game play balance is perfect with just the right challenge. The general ambience and layout is very well done. The ending was not a let down, unlike most other hell-themed maps. Last but not least, the visuals are wonderful. The only aspect of the map that could have been improved was the lighting, but everything else more than makes up for this.x
Anonymous
excellent map desige and horrorx
Anonymous
very well done, especially the slaughter part at the end. 4.5/5x
Zalewa
A large map with interesting concept of going up vertically. It's difficult too, but not unfair. Very good visuals.x
Anonymous
Pretty good map, but I have to say that the ending is sad as you would still die. With my custom monsters/acs_enter items, it's perhaps even harder. In the elevator trap, I was getting swamped with losing ammo, didn't think I would survive getting pinned against hail fire @ the top. Nevertheless, most is cool map design with alot of custom monsters hell potential, lol. ~4/5x
Anonymous
Not bad for a first map, the combat really should be harder on UV with more monsters in some places, but I liked the way the ambiance built at the start, shows you don't need monsters all the time to set something up. The level also has a good concept, though some things can be harder to pull off in the confines of vanilla Doom compared to GZDoom. The detailing is fine. There is clear potential. I'd really say 3.5 out of 5 but I'll round it up to 4. Thanks for making it. x

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