Title: |
Lukasxd's 512X512 Maps |
Filename: |
levels/doom2/Ports/j-l/luk512.zip |
Size: |
452.28 KB |
Date: |
03/06/14 |
Author: |
Lukasxd |
Description: |
Four maps in semi-512x512 format and different environments |
Credits: |
KeygenMusic & the people behind of that wonderfull project. |
Base: |
New from scratch |
Build time: |
A couple of months, or maybe weeks. I don't know. |
Editor(s) used: |
Doom Builder, Fireworks 8, XWE. |
Bugs: |
Maybe one or two, but i hope no more. |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Omegalore
| Neat. Very well done. | x | |
Anonymous
| Very small, very cramped, poor monster placement @ UV, f.e. Arch-Vile in corner with blocking line, inescapable pits, etcetera. Technical problems, f.e. MAP03: sector 143 shows HOM during lowering. Linedef 599 has sectors flipped forcing sectors 98 & 101 unclosed; why? Between many more: texture patch BIGDOOR7, patch #1 has X-offset 65531 which is outside 0.127. Overall: no idea what author tries to gain, so 1/5 for the efford. Please before uploading: at least auto-check it (f.e. DoomBuilder2: F4). | x | |
Zalewa
| Maps are well detailed, but the whole thing ends too quickly to be really enjoyable. In the end, I don't like this kind of gimmick WADs. | x | |
Anonymous
| I liked it. very small, but fun. 4/5 | x | |
walter confalonieri
| extremly short nice package | x |
View luk512.txt
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