Title: |
Maskim Xul |
Filename: |
levels/doom2/Ports/m-o/maskimxul.zip |
Size: |
11.56 MB |
Date: |
04/06/18 |
Author: |
Obsidian |
Description: |
A set of 3 Boom-compatible maps for Doom II (with a decidedly Lovecraftian theme to the second and third), with epilogue maps on MAP04 and MAP30. |
Credits: |
Id Software for Doom II CodeImp for Doom Builder 2 Anotak for Doom Builder X SirJuddington for SLADE3 Exl for WhackEd4 Whoever made Paint.net for......well, that |
Base: |
New from scratch |
Build time: |
Started 27th of April, 2014 |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
-Laying multiple Jackbombs at once can occasionally cause some of them to disappear in PrBoom+ -The sprites in ZDoom's alternate HUD are somewhat jumbled due to various bits of DeHackEd tomfoolery -There is a small chance of encountering stuck monsters in the final fight in ports that don't enforce monster spawner telefragging: I've done what I can to minimize the chance of it happening, but it's still possible |
Rating: |
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Download mirrors:
/idgames protocol:
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View maskimxul.txt
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