Title: |
Mescalina / Mescaline |
Filename: |
levels/doom2/Ports/m-o/mescalin.zip |
Size: |
161.34 KB |
Date: |
05/01/13 |
Author: |
Eye del Cul |
Description: |
Lacking time and ideas, I decided to build a small and simple level. In the end, though, the map has turned not so small and simple, and I believe that it'll keep you playing 20-30 minutes. I didn't want to make another futurist map about invaded UAC bases and all the other commonplaces. So I improvised something with Doom's organic textures and a trippy sky. The result is maybe a little shocking, but if you've pla- yed my other maps Hachisch and Peyote you'll recognize fast the style. Be warned: this map is named "Mescaline", but it plays more like cocaine... |
Credits: |
Anarko for playtesting. The demos were recorded with him. The sky is a modification from another that came from an Eric Harris map. Don't remember which one. |
Base: |
New level from scratch. |
Build time: |
About a month. |
Editor(s) used: |
Yadex 1.7.901, ZenNode 1.2.1, NWTPro 1.4, The Gimp, Scratch. |
Bugs: |
Sometimes, in Zdoom, the music only plays one time and doesn't loop. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| For such a small wad: interesting, original layout. Short but nice gameplay @ UV. Decoration is simple but ok. Secrets are too simple to call them secrets. Overall: 3.7/5 --> 4. | x | |
Anonymous
| Quite a nice level that proves (once again) that the Eye "has it". Very much disagree with the previous reviewer on fugliness, but it's true that it's a fairly vertical level. Enjoyed it, 3.5/5 - ZZ | x | |
Anonymous
| It's sorta fugly. It looks a little like those old Contra levels in the brain spaceship. Also, a lot of the action is looking down, and enemies you can't see can potshot you. 3/5 - WhaleBarf | x |
View mescalin.txt
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