Title: NeoDoom
Filename: levels/doom2/Ports/m-o/neodoom.zip
Size: 38.5 MB
Date: 05/08/06
Author: Daniel
Description: This is a 32 map wad with various changes in the looking of the Doom 2. Most of the graphics were changed, as well as the weapons and some enemies. It has new enemies and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for Doomsday Engine.
Credits: Thanks to the creators of Doom, this amazing game. Doom isn't only a first-person shooting game, it is ART! Thanks to Lucinho, my beta-tester for Doom Legacy. Thanks also to Logan MTM, administrator from BRDOOM.COM and the most important brazilian doomer.

Thanks to the people that joined the project even shortly. They are: DittoHead, Scientist (author of the cool ZDoom INTERPIC screen) , Herr_Virus, ChaosCentral, Skunk, SwiftFox (he did 17 maps for NeoDoom, but he dissappeared and didn't send these maps)

A lot of thanks for the people of the Doom Communities that kept helping me with technical problems, shared their resources and gave suggestions to improve this mod. Thanks in special for the people from the ZDoom Forums.
Base:
Build time: 3 years
Editor(s) used: RESOURCES WinTex, XWE, NWT, Notepad, Wordpad
MAPS EdMap, WadAuthor, Doom Builder
IMAGES WinTex, Paintbrush, Corel Draw SOUNDS Wave Studio
MUSIC Impulse Tracker, Wave Studio, CDEx
Bugs: The message "thing type unknown" appears on Doom Legacy, but it does not affect the game. It is due to the ZDoom extra features. GZDoom crashes on MAP08, due to a problem on the engine. It was already fixed by Graf Zahl, and will work in the next version.
Rating: (207 votes)


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