Title: The 64 kb challenge: Limitless Selection
Filename: levels/doom2/Ports/megawads/32of64-lr.zip
Size: 1.37 MB
Date: 09/09/20
Author: Various, see authors-v.txt
Description: 35 maps made under or equal the file size limitation of 64 kylobites, all these levels are limit-removing ports (complevel 2) compatible, don't play these with vanilla sets or original DOS executable
Credits: ID software for Doom, obviously! WildWeasel for holding the 64k compo "(File) Size Matters" at the zdoom forums back in 2014 for being the inspiration of this challenge. Sargebaldy for compiling the Doom 1 to Doom 2 texture pack Gothic for compiling the Patched Up Textures pack Skulltag for the Crucified Hell Knight texture Romero for uploading the Doom 2 unused textures (WFALL1-4 textures) Author of vacav15.wad for the blue sky texture Andrew Moore for the dark sky texture (taken from the_void.wad) Eradrop for the orange sky texture Authors of the midis used in the wad, check authors-v.txt
Base: New from scratch
Build time: 2 months of making maps and other 4 months for final completion
Editor(s) used: Doombuilder 1.68, Doombuilder 2, GZDB-Bugfix, DoomBuilder X, SLADE 3, Whacked4, Bitmap Font Writer, wadcat on dosbox
Bugs: MAP35 doesn't work on prboom for some reasons i don't know in zdaemon there's a HOM bug at the western void wall in MAP21
Rating:


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