Title: |
The 64 kb challenge: Limitless Selection |
Filename: |
levels/doom2/Ports/megawads/32of64-lr.zip |
Size: |
1.37 MB |
Date: |
09/09/20 |
Author: |
Various, see authors-v.txt |
Description: |
35 maps made under or equal the file size limitation of 64 kylobites, all these levels are limit-removing ports (complevel 2) compatible, don't play these with vanilla sets or original DOS executable |
Credits: |
ID software for Doom, obviously! WildWeasel for holding the 64k compo "(File) Size Matters" at the zdoom forums back in 2014 for being the inspiration of this challenge. Sargebaldy for compiling the Doom 1 to Doom 2 texture pack Gothic for compiling the Patched Up Textures pack Skulltag for the Crucified Hell Knight texture Romero for uploading the Doom 2 unused textures (WFALL1-4 textures) Author of vacav15.wad for the blue sky texture Andrew Moore for the dark sky texture (taken from the_void.wad) Eradrop for the orange sky texture Authors of the midis used in the wad, check authors-v.txt |
Base: |
New from scratch |
Build time: |
2 months of making maps and other 4 months for final completion |
Editor(s) used: |
Doombuilder 1.68, Doombuilder 2, GZDB-Bugfix, DoomBuilder X, SLADE 3, Whacked4, Bitmap Font Writer, wadcat on dosbox |
Bugs: |
MAP35 doesn't work on prboom for some reasons i don't know in zdaemon there's a HOM bug at the western void wall in MAP21 |
Rating: |
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Download mirrors:
/idgames protocol:
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View 32of64-lr.txt
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