Title: Extra Beany Canned Doom
Filename: levels/doom2/Ports/megawads/canned.zip
Size: 5.35 MB
Date: 06/02/24
Author: Stupid Bunny
Description: ******************************************************** --- IMPORTANT --- COMPATABILITY SHIT ********************************************************

* Play in any limit-removing port
** But primarily tested in/targeted for Crispy Doom
* Mouselook/freelook permitted, that's how I tested it
* Jumping and crouching are NOT allowed

The mapset is primarily tested in Crispy Doom, and works best in that port. It is known to work in GZDoom and DSDA with below settings. It should be compatible in most ports since most support/come with these settings.

READ THIS!!!!!
| | |
V V V

If you are playing in Crispy, DSDA, Nugget, or Woof!, then you shouldn't need to worry about any of this and can skip to the fun bits

Since couple of maps take advantage of weird gimmicks like ghost monsters and some obscure-ish bugs with floor movement, make sure the following settings are set to YES in your favorite port:

REQUIRED SETTINGS!!!!
*** Use exactly Doom's floor motion behavior
*** Ghost monsters on

HIGHLY RECOMMENDED SETTINGS:
+ Infinitely tall actors off
+ Lost soul limit off (you know you want to)

SETTINGS THAT I LIKE AND TESTED WITH BUT AREN'T NECESSARY REALLY:
- Freelook enabled/autoaim disabled (if you use a mouse)
- Playing with -pistolstart parameter (supported by Crispy, DSDA, Woof!, some others)

I have the COMPLVL lump in there so if you are using a current version of GZDoom, DSDA, Nugget, Woof!, or some others then it *should* set some of these for you. However it may be good to check them nonetheless because a couple maps WILL break otherwise, and COMPLVL support is still rudimentary in GZDoom.

So now...

********************************************************

W W EEEEE L CCC UUU M M BBBBB !
W W E L C C U U MM MM B !
W W W EEEE L C U U M M M BBBB !
W W W E L C C U U M M B
W W EEEEE LLLLL CCC UUU M M BBBBB !

********************************************************

This is a FULL 32 MAP MEGAWAD of funky, gimmicky and mostly small limit-removing maps with a wide variety of themes, ideas, and gameplay styles. There's a bit of something in here for everybody: run-and-gun action, suspense and atmosphere, slaughter, indoor maps, outdoor maps, hell maps, space maps, classic-style, '94-style and a lot of whackadoo shit I can't even give a description to, to name just a few. You'll just have to grab a spoon and can opener and see for yourself!

Why "Extra Beany Canned Doom"? Because:

- Like beans, the maps are small and proteiny
- Also like beans, there are exactly 32 of them
- Like canned food, the maps are quick to make and play
- Like Doom, the maps are full of Doom enemies and textures
- "Beany" is a funny word lol beany
- I actually hate beans so I'm motivated to make the maps extra good to compensate

DIFFICULTY LEVELS (balanced by someone who's bad at Doom):

ITYTD Go for it! A nice way to casually experience the maps with minimal pressure or frustration.
HNTR Same as HMP, but with fewer monsters. Balanced to be a gentle challenge for people who are new or just want a relaxed time
HMP The "default" difficulty, and recommended for a first play- through. Same monster count as UV but with more kit
UV It will get pretty hard sometimes but definitely not god level. Same monster count as HMP but with less health/ammo/ arms
N! lol no

As insinuated above, maps are overwhelmingly tested from pistol start. They are also kind of a hodgepodge of themes and ideas with only a vague upwards difficulty curve. What this means is don't be afraid to idclev to the next map if you aren't enjoying the one you're on now--there's kind of something in here for everybody, which inevitably means there is something everyone will hate, too. (But hopefully more of the former.)

----------------------------STORY-------------------------------

Behold, the miracle of birth! Today we are witness to the hatching of the doomguy from its egg, truly one of the wonders of nature. Watch as it eats the gibs left behind by its mother, made of the remains of her mate.

What lies ahead for this young doomguy as it emerges from its nest? Most likely, ripping and tearing, and the struggle for survival that all beasts must face. The little doomguy wastes no time: look, a chainsaw left behind by loggers! Time for him to go gather some tasty, juicy gibs of his own, before the next mating season commences.
Credits: ***Full credits in CREDITS.TXT***
Base: New from scratch
Build time: 1.5-10ish hours per map, mostly
Editor(s) used: UDB, SLADE, DoomMake, WhackEd 4
Bugs: * Probably some errant slimetrails around
* Teleports in MAP31 sometimes get clogged by bigger monsters
* The BFG in a couple maps is prone to triggering the all-ghosts bug in Crispy
Rating:


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