Title: |
Confinement Community Project |
Filename: |
levels/doom2/Ports/megawads/conf.zip |
Size: |
3.18 MB |
Date: |
01/04/18 |
Author: |
Multiple, See below |
Description: |
The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space. |
Credits: |
Dragonfly - for doing the major end work, including adding all the custom music to the wad, and keeping me going.
Xyzzy01 - For doing the first phase of testing and bugfixes, such as Sky transfers, broken encounters, misalliigned textures, ect.
Leodoom85 - Full credit for all second phase of bugfixing after initial release, finding bugs that were missed, fixing a sky transfer issue on some maps, including compiling CC4-tex into the wad file and addressing all issues caused by the compile.
Bauul- Uploading the compiled version to Idgames for me, since I do not have access to an FTP uploader.
This project would not have been finished if not for the four above people. They helped me so much and I am so grateful. |
Base: |
New from scratch |
Build time: |
Full project completion 6 months, Individual map contributes varied. |
Editor(s) used: |
Doom Builder 2/ Gzdoom Builder |
Bugs: |
Map 31 will not work properly unless Ghost monsters are enabled. This is not exactly, a bug, but a requirement. For the full experience, please make sure your source port supports or otherwise has Ghost monsters enabled. |
Rating: |
|
|
Download mirrors:
/idgames protocol:
|
|
View conf.txt
|