Title: Dark Encounters Re-release/bugfix 2019
Filename: levels/doom2/Ports/megawads/drkenctr.zip
Size: 77.55 MB
Date: 11/03/17
Author: Paul Dechene
Description: Updated version of Dark Encounters megawad. Fixes/Changes:

All difficulty settings are now available (previously implemented HMP and UV only). Replaced all "thing" actions with linedef actions or scripts for better compatiblity with mods. Fixed issues with co-op players becoming stuck behind closing doors/walls etc. Any lock outs/ins where the player has no other way out/in will be on a reasonable timer. Adjusted/added monster and ammo count for co-op and, to a lesser degree, in single player. Map01 chainsaw secret now recognized by mods that did not trigger it. Map06 Removed several burning barrels that were causing performance issues with some mods. Map09 Yellow Key no longer triggers lowering sector twice, trapping the player. Map13 Red Door is now set as repeatable action. Map20 removed some invisible blocking lines that impeded player movement. Map26 moved shootable switch as players were often getting stuck here. Map31 added more monsters to final battle as it was underwhelming. Increased font size on HUD messages. Mouse look is REQUIRED for a few secrets and shootable switches. (This was incorrectly listed as "mouse look recommended")
Credits: iD Creators of DOOM & DOOM2. GZDoom. scifista42 for Grasstex - Doom textures with grass tops. GZDoombuilder. Eradrop for the sky textures. Cakewalk. Sonar LE recording software. Slade3. DoomWorld. Orangefreesounds.com, Free-loops.com, Freesoundeffects.com (for ambient effects). All the great mappers and modders out there who never cease to amaze and entertain me. All music composed, recorded and performed by Paul Dechene.
Base: New from scratch
Build time: 10 months
Editor(s) used: GZDoom Builder Doom2 UDMF
Bugs: some texture misalignments. Gzdoom 1.9 doesn't seem to wrap middle textures (bars, etc.)properly but it has no effect on gameplay.
Rating:


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