A collection of maps experimenting with the concept of simple textures in order to emphasize the fundamentals of level design (lighting, elevation, thing placement, simple contrast, etc.)
Credits:
See map list below
Base:
New from scratch
Build time:
About 6 months
Editor(s) used:
The usual Ones
Bugs:
A small & insignificant list: 2x intended HOMs in map 13 [Tan Temple] & 2x invisible doors in map 23 [Ultramarine Kingdom]; a GZDoom incompability that should be fixed in some further version of that sourceport.