Title: |
Junkfood 2: Summertime Slotter |
Filename: |
levels/doom2/Ports/megawads/junkfood2.zip |
Size: |
28.54 MB |
Date: |
08/16/23 |
Author: |
Meowgi (Lead) 4shockblast, AltimaMantoid, Amnesia Silence, Arbys550, Argent Agent, Besus, Billa, Bre |
Description: |
Wad Trailer: https://youtu.be/HXeExWt_Fjc
Junkfood 2 is a Boom compatible Speedmapping Community Project held in Meowgi's Pacifist Paradise Discord Server which features 83 newly designed slaughter levels; This time, with a summertime theme! The basic premise was to make "Junk Food" slaughter (BFG spammy, high monster count maps) where not a lot of time is spent deliberating about layout/detailing/fight design and other things that can bog a mapper down. It's just good BFG fun.
This is the sequel to the first Junkfood, which can be found here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/junkfood
All maps feature an alternative style of difficulty balancing: Maps were designed primarily for UV, but feature only Imps, Lost Souls, and Cybers on HMP, and all health and armor bonuses are replaced with invulns on Easy difficulties. This hopefully will allow people who don't regularly engage in slaughter gameplay the option to approach the maps from another angle. Besides that, its simply fun to play on the lower difficulties.
Mapping guidelines:
Complevel 9, Build time goal is 2-3 hours, but for the sake of not being too limiting, this guideline was rather flexible.
Maps should have and be focused primarily on the BFG, with no other weapons besides the Rocket Launcher. Ammo starvation is discouraged. Spam health and armor bonuses. |
Credits: |
All of the people who participated.
Ravendesk for extensive playtesting and his assistance with ordering the final maplist.
Thanks to Rayziik and deathz0r for their assistance with the Spider Mastermind and Infinite BFG/SSG dehacked.
besus for his script that made implementing difficulty settings infinitely easier.
dashiefrickintyan for the custom status bar, INTER/TITLEPIC, and Green and Blue Armor replacement sprites.
forgettablepyromaniac for the Medikit/Stimpack and Berserk replacement sprites.
msx2plus for the junkfood skies, JF_CHIP, and JF_Ramen textures.
petyan for creating another invuln palette and finding a ton of my initial mistakes with UMAPINFO and this text file.
Meowgi for organizing the project, bonus replacement sprites, and invuln sprites.
Uses textures from 32in24-15-tex, DBP29, 1badwad, OTEX, and Judgment.
Uses sprites from DBP29 (face sprites, object sprites), Ray Mohawk 2 (Zombieman, Imp), Fractured Worlds (Cyber), DBP54 (Pinky).
Special thanks to mortin_martin31. Yayyy! |
Base: |
New from scratch |
Build time: |
One Month |
Editor(s) used: |
UDB, Slade, Whacked4, GIMP |
Bugs: |
None |
Rating: |
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Download mirrors:
/idgames protocol:
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View junkfood2.txt
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