Title: |
MAYhem 1500 AKA MAYhem2015 (v1.50) |
Filename: |
levels/doom2/Ports/megawads/mayhem15.zip |
Size: |
4.23 MB |
Date: |
06/07/16 |
Author: |
A buncha schmucks |
Description: |
After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it!
The Maplist:
01 - No Mayhem! by Walter Confalonieri
02 - The Silencer by Impboy
03 - Venom Canyon by jmickle66666666
04 - Prayers in Stone by dobu gabu maru
05 - Domain of the Generically Damned by cannonball
06 - Castle Bathory by Impie
07 - Scalding Creek by AD_79 and Marcaek
08 - Shi by Paul Corfiatis
09 - Bond of Blood by gaspe
10 - 1500 BC by Marcaek
11 - 1500 AD by AD_79
12 - Every Which Way but Loose by Chris Hansen
13 - Tech Center I-267 by CorSair
14 - You Are Worshipping a Sun God by Inkie
15 - Too Many Homages by Walter Confalonieri
16 - Sacrificial Circle by Phobus
17 - Drillbit Compression by Pinchy
18 - Solemn Outpost by Marcaek and an_mutt
19 - Still More Mayhem by Urthar
20 - Somnolent Keep by Zakurum
21 - Euronymous by Egregor
22 - Monument of Pain by Phobus
23 - Rancid Redeemer by Archi
24 - Intersection of Oppression by Marcaek and an_mutt
25 - The Way to Jadeamir by Pinchy
26 - Jadeamir by Pinchy
27 - Sleep with the Fishes by Breezeep
28 - Merciless by ArmouredBlood
29 - Solace of the Shadows by Demonologist
30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet
31 - Benedictine Convulsions by Obsidian
32 - Art of Suffering by joe-ilya
33 - Isolation Game by Getsu Fune
34 - Isle of the Descendants by joe-ilya |
Credits: |
Nick Baker for compiling the texture resource; GothicDM, Fetal DM, Darkening E1, Overload, Surge, SlaughterDM, Crucified Dreams, and Execution for providing the textures for the resource; Anthony Czerwonka, Iikka Keränen, Dario and Milo Casali, Ola Björling, Derek MacDonald, Kerkko Välilä, François-Xavier Delmotte, Scuba Steve, and Nick Baker for creating those textures; Urthar and EffinghamHuffnagel for finding cool gothic pictures for the TITLEPIC, INTERPIC and BOSSBACK on the Internet; Chris Hansen, Ribbiks and Archi for helping convert those pictures into Doom graphics; EffinghamHuffnagel for that black, gothic lost soul on the menu; MionicDonut and Marcaek for leading the project; Walter Confalonieri for compiling the WAD; Impie for writing the intermission text (revised by The Green Herring); all the people on ZDaemon Thursday Night Survival who played this WAD; The Green Herring for extensive bugtesting and bugfixing just before release; all the other people who playtested this WAD; all the people who waited patiently for v1.50 to be released |
Base: |
New from scratch |
Build time: |
All maps were made in the space of one month |
Editor(s) used: |
GZDoom Builder, SLADE 3 |
Bugs: |
Watch out! MAP33 may not work very well in co-op. |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Sonikku7
| Map 30 pretty much ruins an otherwise great set of maps. Map 29 should have been the final map, because at least it is possible to UV max that one...All you can do in Map 30 is run for the exit. | x | |
Csonicgo
| A Mixed Bag, but that's not a bad thing. Skip around and play a few, just don't overdose on it. ****-ish. | x | |
Zalewa
| Solid set of levels of equal quality. | x | |
Getsu Fune
| well this was okay. I thought I deleted my map from the set though? also, MAP26 goes to MAP28 for some reason skipping MAP27, might wanna fix the MAPINFO there. | x | |
Pinchy
| There's so much time between each of my maps it's like a different person.
5/7 personalities agree. | x |
View mayhem15.txt
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