Title: |
Super MAYhem 17 (v1.1) |
Filename: |
levels/doom2/Ports/megawads/mayhem17.zip |
Size: |
7.37 MB |
Date: |
02/09/18 |
Author: |
A buncha super schmucks |
Description: |
Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.
mayhem17_updatev1.wad contains a pair of critical fixes for map25, as well as new barrel sprites and sound effects for moving platforms. |
Credits: |
Nintendo for various graphics, rf` for sprites, Fuzzball for Menu gfx, Gothic for screens, leodoom85 for endpic\endmap. Alfonzo for music edits. Jimmy for fonts. Obsidian for boss DEHACKED. xxkaijuking91xx for Bowser spritesheet. |
Base: |
New from scratch |
Build time: |
All maps were made in the space of one month, disregarding tweaks. |
Editor(s) used: |
Doom Builder X, SLADE 3, GIMP |
Bugs: |
The ice maps and chocolate starfish islands will not work properly if you load them from a save, use -complevel 11 or run PrBoom+ without -complevel to avoid issues. |
Rating: |
|
|
Download mirrors:
/idgames protocol:
|
|
View mayhem17.txt
|