Title: Mercuria
Filename: levels/doom2/Ports/megawads/mercuria.zip
Size: 2.03 MB
Date: 12/12/21
Author: Walter "daimon" Confalonieri
Description: A speed mapping megawad made for the NaNoWADMo challenge, said challenge is about to create a full 32 maps megawad in a month (or 27 for Doom and Heretic). That's my 2nd interation with the project, the main idea is to create a 16 maps with a restriction of 300 lines and a icy / blue / plutonia-ish theme on it, this is the humble result of my works. It also includes 2 maps that broke the 300 lines limit (the ending map + a bonus map for showing the new DEHACKED monsters) and two 100 lines maps as secret levels
Credits: ID for Doom 2 Google for Mercury Pictures Raven Software for Heretic and Hexen Rogue Enternaiment for Strife ENGINE Technology for Mars 3D Player Lin for converting Mars 3D textures into Doom textures Ryaleth for making the NaNoWADMo challenge author of Doom Poutpourri Cage for Cage Textures 2 DrDoctor for Dr Doctor texture pack Team TNT for retres.wad and TNT evilution Simon "fraggle" Howard for Freedoom tarin for hand-print switch (Freedoom Leftover) "The Weasle" for AODOOM (strongly modified sprite) Nick Baker for Mortiser Texture pack Bobby Prince and various artist for music Ghastly_Dragon for zspec sprites MagicWizard for Shadow Trooper sprites Skulltag Team for Skulltag Fuzzballfox for A.S.S. Textures antares031 for The Kerberos Complex Texture Pack Author of the Smile Marine sprite
Base: New from scratch
Build time: A pair for months for compiling and completing the mapset plus a long pause of a year between the making and final 1 year long pause until i decided to fix the few bugs in the mapset and dehacked file in these days of 2021.
Editor(s) used: GZdoomBuilder-BugFix, SLADE3, Pixel Painter
Bugs: none that i'm aware of.
Rating:


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