Title: Skulltiverse (version 1.2.3)
Filename: levels/doom2/Ports/megawads/skulltiverse.zip
Size: 11.82 MB
Date: 08/08/21
Author: ViolentBeetle et al
Description: Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.

The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.

The story so far: The UAC has discovered Skullgate - interdimensional portals activated by a magic blue skull and used them to travel between worlds. Unfortunately they ran into some demonic problems again.
Credits: The wad contains textures from CC4-tex, OTEX and Jimmytex, as well as various textures made and shared by various Doomworld users.

Mappers for the project are: Shawny; Joe-Ilya; Nimiauredhel; RataUnderground; Death Bear; Washing Machine Enthusiasts; ViolentBeetle; Late night person; Myolden; LordEntr0py; Juza; El inferno; WeirdSandwich; Rune; Moustachio; LunchLunch; DFF; Muumi; Rivi the Warlock; 7Soul; Man_with_a_gun.

Wad also contains bespoke MIDIs by Bloo and Nimiauredhel.

Full breakdown can be found inside the CREDITS.TXT file.
Base: New from scratch
Build time: About 4 months
Editor(s) used:
Bugs: The game won't start in PrBoom+ v 2.5.1.7 due to inconsistent parsing of UMAPINFO (Consider updating or downgrading to before UMAPINFO support)

Some versions of PrBoom+ won't remove MAP01 MAP12 and MAP21 labels correctly due to same inconsistency.

The co-op is not very reliable due to complexity of some maps.
Rating:


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