Title: |
Skulltiverse (version 1.2.3) |
Filename: |
levels/doom2/Ports/megawads/skulltiverse.zip |
Size: |
11.82 MB |
Date: |
08/08/21 |
Author: |
ViolentBeetle et al |
Description: |
Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.
The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.
The story so far: The UAC has discovered Skullgate - interdimensional portals activated by a magic blue skull and used them to travel between worlds. Unfortunately they ran into some demonic problems again. |
Credits: |
The wad contains textures from CC4-tex, OTEX and Jimmytex, as well as various textures made and shared by various Doomworld users.
Mappers for the project are: Shawny; Joe-Ilya; Nimiauredhel; RataUnderground; Death Bear; Washing Machine Enthusiasts; ViolentBeetle; Late night person; Myolden; LordEntr0py; Juza; El inferno; WeirdSandwich; Rune; Moustachio; LunchLunch; DFF; Muumi; Rivi the Warlock; 7Soul; Man_with_a_gun.
Wad also contains bespoke MIDIs by Bloo and Nimiauredhel.
Full breakdown can be found inside the CREDITS.TXT file. |
Base: |
New from scratch |
Build time: |
About 4 months |
Editor(s) used: |
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Bugs: |
The game won't start in PrBoom+ v 2.5.1.7 due to inconsistent parsing of UMAPINFO (Consider updating or downgrading to before UMAPINFO support)
Some versions of PrBoom+ won't remove MAP01 MAP12 and MAP21 labels correctly due to same inconsistency.
The co-op is not very reliable due to complexity of some maps. |
Rating: |
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Download mirrors:
/idgames protocol:
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View skulltiverse.txt
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