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Title:
Ultimate Simplicity
Filename:
levels/doom2/Ports/megawads/sp_usimp.zip
Size:
15.23 MB
Date:
07/09/07
Author:
Agent Spork
Description:
Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information.
Credits:
Base:
New from scratch
Build time:
Wayyy too long.
Editor(s) used:
Doom Builder, XWE, SLumpEd
Bugs:
Rating:
(149 votes)
5 stars - legendary
4 stars - pretty darn good
3 stars - average
2 stars - meh
1 star - awful
0 stars - vomit
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Download mirrors:
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/idgames protocol:
idgames://15043
View sp_usimp.txt
=========================================================================== Advanced engine needed : ZDoom 2.1.7 or higher (2.1.8 SVN recommended) Primary purpose : Single play =========================================================================== Title : Ultimate Simplicity Filename : sp_usimp Release date : 7/09/07 Author : Agent Spork Email Address : AgentSpork@gmail.com Other Files By Author : sp_swtch, sp_geox, sp_chao2, sp_quad, sporktpdm, cyberarena3, ds_map01l, sewertrm, fgtntmpl, e1m3rc, sp_chaos, sp_e1m5r, sp_bkeep Misc. Author Info : I'm a fucking idiot :D Description : Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information. =========================================================================== * What is included * New levels : 30 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP20, MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Wayyy too long. Editor(s) used : Doom Builder, XWE, SLumpEd * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doomrealm.mancubus.net =========================================================================== NOTES: =========================================================================== Here's a condensed list of what's been updated: * MAP01-MAP05 have been remade entirely from scratch. Some of the maps were replaced entirely. * MAP06-MAP20 have had a varying amount of changes made to them. some maps have had minor gameplay tweaks made to them, while others have gone through major changes in which entire areas were replaced. * The secret map has also had a TON of changes made to it. I'm not about to spoil it, especially for those who've never played the original version. * The WAD has been tested for full cooperative playability on both Episode 1 and Episode 2, as well as the secret map. * Episode 3 - Director's Cut is provided as-is. The maps have not been touched from their original versions (aside from some script-related nonsense). They may or may not be cooperative compatible. * Bacon. :D * Geez, I can't even remember what else. It's been so long that I can hardly remember. If you happen to notice any bugs at all, feel free to bug the crap out of me via e-mail or otherwise until I fix it. Also, I thought I'd note that there may be some slight errors with some of the custom graphics (such as the TITLEMAP graphics, etc.) when using ZDoom 2.1.7 (as opposed to the 2.1.8 SVN versions) due to usage of 24-bit PNG graphics. Why did I use 24-bit PNGs? I don't even know.
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